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Does this look AI generated or assisted to anyone else? The exact shot for shot scenes and twitchy polygons are my reasoning. I don’t remember the shader changing during animations, either.
I can’t speak to the rest, but the wobbly vertex morphing is a classic hallmark of ps1 graphics.
Thanks. Guess my brain smoothed it out in nostalgia
ps1 textures and stuff where all twitchy and screwy depending on the title
i dont recall a single title that ever had zero in itThanks. Guess my brain smoothed it out in nostalgia.
You can easily see what a huge difference there is with duck station.
Let’s you toggle two options to basically remove the texture warping.