Oh god, I hear people take 50+ hours on this one, if that turns out to be 42+ of cut scenes I’m out.
But honestly, doubt I could finish the game at all. I think I’d lose interest in about 8 hours, maybe 12? I have a tendency to drop overly long open world games randomly, even when I’m actively enjoying them. It’s a problem.
But if they don’t let me skip the overly long cut scenes… I would probably have a hard time coming back after the first night. You gotta be real good at your job to get me to watch a movie when I wanna be playing a game.
I have the same problem. When open world was new it was different but now open world just means generic and boring more often than not. The Zelda games kept me interested, Cyberpunk 2077 did as well but I used to play a pen and paper RPG a lot like it so I was going to like it no matter what. Otherwise I’d rather something unique and different.
I put a ton of hours into Astroneer if that counts. A hundred hours on my own and about the with my son which was a blast!
have a tendency to drop overly long open world games randomly, even when I’m actively enjoying them. It’s a problem.
That’s not a problem. That’s a solution. If your game doesn’t actively gain anything by being open world then it just makes it tedious. I have pretty much sworn off open world games at this point. Elden Ring did alright with it, but I honestly think it was a detriment to them compared to, for example, the world of Dark Souls, which still had a lot of options but the encounters were more controlled. It sold better though, but they have become increasingly more well known with significantly more marketing, so it doesn’t mean it’s the better design.
Oh god, I hear people take 50+ hours on this one, if that turns out to be 42+ of cut scenes I’m out.
But honestly, doubt I could finish the game at all. I think I’d lose interest in about 8 hours, maybe 12? I have a tendency to drop overly long open world games randomly, even when I’m actively enjoying them. It’s a problem.
But if they don’t let me skip the overly long cut scenes… I would probably have a hard time coming back after the first night. You gotta be real good at your job to get me to watch a movie when I wanna be playing a game.
🤣🤣🤣
I have the same problem. When open world was new it was different but now open world just means generic and boring more often than not. The Zelda games kept me interested, Cyberpunk 2077 did as well but I used to play a pen and paper RPG a lot like it so I was going to like it no matter what. Otherwise I’d rather something unique and different.
I put a ton of hours into Astroneer if that counts. A hundred hours on my own and about the with my son which was a blast!
No AC game should be that long, the formula gets old after ~20.
That’s not a problem. That’s a solution. If your game doesn’t actively gain anything by being open world then it just makes it tedious. I have pretty much sworn off open world games at this point. Elden Ring did alright with it, but I honestly think it was a detriment to them compared to, for example, the world of Dark Souls, which still had a lot of options but the encounters were more controlled. It sold better though, but they have become increasingly more well known with significantly more marketing, so it doesn’t mean it’s the better design.