• pory@lemmy.world
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    5 days ago

    I do 100% see where you’re coming from too. I just think that people shouldn’t include Elden Ring when listing trend-chasing games that lazily slap “it’s a big open wooooorld!” onto an existing linear franchise. Elden Ring’s systems were designed really well around the bigness and openness of its world, unlike something like Sonic Frontiers or any of the MMO-single-player UE5 stuff coming out of AAA studios. And they even had the decency to build a whole IP around this new, distinct gameplay formula instead of making it Dark Souls 4: This Is What Dark Souls Is Now.

    Like, maybe you don’t like red wine, fair enough, but at least Elden Ring is serving the red wine alongside a steak instead of alongside a bowl of Lucky Charms or fettuccine Alfredo.

    • doomcanoe@sh.itjust.works
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      5 days ago

      Completely agree. Elden Ring really is uniquely positioned to be “the game” to look at for game designers when seeing the advantages and disadvantages of the open world design. Compared to much of the rest of the industry, it really is the shining example of what an open world can be when the developers are passionate, competent, and truly wanting to make a genuinely great game, not just chasing trends.

      • pory@lemmy.world
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        5 days ago

        Unfortunately, “Elden-likes” will likely end up like 99% of “souls-likes” where all they do is copy the surface level stuff (“hard boss fights! Bonfires!”) instead of actually iterating on what made From’s games so well designed.