That describes the start, a bit hyperbolic but accurate.
The whole experience is more like “the zombies are always hard to kill, but you can get good at killing them” vs “the zombies are hard to kill, then you get gear or whatever, then the zombies are easy to kill”.
That describes the start, a bit hyperbolic but accurate.
The whole experience is more like “the zombies are always hard to kill, but you can get good at killing them” vs “the zombies are hard to kill, then you get gear or whatever, then the zombies are easy to kill”.
Which one is “The zombies scale as your character does, so the longer you play the harder they are to kill”?
Numbers
Could be mechanics, if the zombies get upgrades as the game goes on.
If difficulty goes up because gameplay changes, it’s mechanics. Otherwise it’s numbers.