Respect for the GOG link (gotta reduce Steam’s monopoly-like grip on digital games), but… CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because all of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up “finishing” by watching someone else’s play-through.
It has an interesting plot, but… yeah. Anyway, that was my personal experience.
Exact same with me. The open-world-ish parts were great, but then I’d have to slog though multi-hour dungeons filled with boring puzzles without even AI companions. That’s not like any MMO I’ve ever played.
I struggled with it as well. My main problem seemed to be that no matter how many side quests I did, I was still underleveled for most enemy encounters. I did read that upgrading gear is worth more than levels, but it was such a grind to go and find all the materials that I eventually got bored. Shame though, because it’s really well made.
I found the opposite, it had very little grinding required. It does assume that you’ll do most of the side quests, but i found that by doing all quests available at my level or under that i was always overleveled for the bosses. It does warn you that its intended to be difficult though, with an option to turn down the difficulty. I also found the side quests to be genuinely interesting and diverse, and not repetitive or grindy at all. Its a long game for sure, but i never spent any time just grinding. I ran past most monsters once i had cleared each area for the first time and they respawned.
Respect for the GOG link (gotta reduce Steam’s monopoly-like grip on digital games), but… CrossCode, despite its fantastic presentation, wore me down to the point of not finishing it. I feel like the devs ran out of ideas halfway through because all of the dungeons involve multiple ricochet-angling puzzles, even all the way to the last one. They just got so tedious and boring that I eventually ended up “finishing” by watching someone else’s play-through.
It has an interesting plot, but… yeah. Anyway, that was my personal experience.
Exact same with me. The open-world-ish parts were great, but then I’d have to slog though multi-hour dungeons filled with boring puzzles without even AI companions. That’s not like any MMO I’ve ever played.
I struggled with it as well. My main problem seemed to be that no matter how many side quests I did, I was still underleveled for most enemy encounters. I did read that upgrading gear is worth more than levels, but it was such a grind to go and find all the materials that I eventually got bored. Shame though, because it’s really well made.
I found the opposite, it had very little grinding required. It does assume that you’ll do most of the side quests, but i found that by doing all quests available at my level or under that i was always overleveled for the bosses. It does warn you that its intended to be difficult though, with an option to turn down the difficulty. I also found the side quests to be genuinely interesting and diverse, and not repetitive or grindy at all. Its a long game for sure, but i never spent any time just grinding. I ran past most monsters once i had cleared each area for the first time and they respawned.
Interesting quests ? Not a real MMO
Well, it’s not that well-made if it lost players like us…