cross-posted from: https://lemmy.world/post/28652623
The design lead of Subnautica 2, Anthony Gallegos, presented a short clip about Subnautica 2.
There are some new scenes to analyze here.
They are also asking what we want to see in Subnautica 2.
Answer in their discord: https://discord.gg/subnautica
Imo below Zero has the same problem that subnautica 2 will have aswell. Our stupid pattern seeking brain i so good at its job the enviroment will matches to existing experinces and therefore loose its intended alien nature. Just having some meta knowledge with how the game handle difficulty and depth and how a lush biome is more or less save with just a minor predator is working against the intended alien nature. Below Zero had some incredible bioms with mayor layers of depth like the lilypads islands with surfacing, floating and growing lilypads. But most of the bioms had some subtle telling of how the are intended in their color Palette or choice of Vegetation where i knew how the biome will be before i went info it.
Alien nature or not, the fact that BZ limited the ocean experience both depth, length, and breadth-wise and forced way more gameplay above water was a mistake in my eyes which is why it was never truly a sequel.
I stopped playing when I realized I’d be on ice a lot of the time.
I did the same thing. I liked the first one so much I want to go back and finish BZ just for completion sake. Maybe I’ll start a new game without survival mode and just breeze through hopefully.
The first one might be in my top ten games. It is so good and I wasn’t anticipating it at all when I got the game. I was so disappointed with BZ.