bit of a long shot, don’t think i’m breaching community rules? but feel free to let me know if there’s a better place for this
i’m running a Ryzen 5800X + Radeon 6900 XT ( Adrenalin 25.4.1) + Windows 10 (22H2 19045.5737)
and i’m getting the following error ~3 secs after launch
'The game has crashed Error code: 0xc0000096 ’
i’ve tried restarting: updating Adrenalin, running as admin, running a repair operation on the game install, removed sl.pcl.dll
has anyone else ran into this error and was able to address it?
below is the content from 2 events I could dig up in Event Viewer ` Error 1: Faulting application name: OblivionRemastered-WinGDK-Shipping.exe, version: 5.3.2.0, time stamp: 0x00000000 Faulting module name: OblivionRemastered-WinGDK-Shipping.exe, version: 5.3.2.0, time stamp: 0x00000000 Exception code: 0xc0000096 Fault offset: 0x0000000006511667 Faulting process id: 0x79bc Faulting application start time: 0x01dbb58df3c4968a Faulting application path: C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectAltar_1.0.3.0_x64__3275kfvn8vcwc\OblivionRemastered\Binaries\WinGDK\OblivionRemastered-WinGDK-Shipping.exe Faulting module path: C:\Program Files\WindowsApps\BethesdaSoftworks.ProjectAltar_1.0.3.0_x64__3275kfvn8vcwc\OblivionRemastered\Binaries\WinGDK\OblivionRemastered-WinGDK-Shipping.exe Report Id: 427771ea-7584-4846-9d75-3fe7d178eabf Faulting package full name: BethesdaSoftworks.ProjectAltar_1.0.3.0_x64__3275kfvn8vcwc Faulting package-relative application ID: AppUEGameShipping
Fault bucket 2270348712785277475, type 5 Event Name: MoAppCrash Response: Not available Cab Id: 0
Problem signature: P1: BethesdaSoftworks.ProjectAltar_1.0.3.0_x64__3275kfvn8vcwc P2: praid:AppUEGameShipping P3: 5.3.2.0 P4: 00000000 P5: OblivionRemastered-WinGDK-Shipping.exe P6: 5.3.2.0 P7: 00000000 P8: c0000096 P9: 0000000006511667 P10:
Error 2: Attached files: \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB5ED.tmp.dmp \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB63C.tmp.WERInternalMetadata.xml \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB66C.tmp.xml \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB66A.tmp.csv \?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERB68A.tmp.txt
These files may be available here: \?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_BethesdaSoftwork_0bee12e71d833c6a9a936aa1d39329bbf9847_aa12295b_95d9956b-1753-43b8-b80a-49fa5560cee4
Analysis symbol:
Rechecking for solution: 0
Report Id: 427771ea-7584-4846-9d75-3fe7d178eabf
Report Status: 268435456
Hashed bucket: 3b4e7710f2ddf1216f81e6201dd4f223
Cab Guid: 0`
EDIT:fixed apparently Oblivion Remastered won’t run on a secondary drive, moving it to the same drive as my OS fixed it, who’d have guessed
The game seems to be very sensitive to CPU (and possibly memory) overclocking and was crashing for me the same way until I went back to default settings. Even though everything else had been rock solid, it caused oblivion remaster, stalker 2, and Indiana Jones to crash at launch.
Double check if your bios is doing any automated overclocking or revert any manual overclocking that you’re doing.
weird, OG Oblivion from 2007 works great with my current overclocking settings, nice to know we’ve made such progress in 18 years
it’d be nice if Bethesda put in a warning or documented that fact anywhere
Yeah, I’m not sure what makes it so sensitive. Did switching back to default clock settings help at all?