I’ve been playing a lot of Oblivion Remastered and was hoping on starting a discussion thread about it.

I’ve put in around 12 hours so far and it’s everything I wanted from a remake. Aside from the gorgeous graphics overhaul, they added a lot of more subtle QoL changes that really add up. Having a sprint button is great, and the reworked leveling system is way better than how it used to be. Combat has also been enhanced in lots of subtle ways like significantly better animations and better impact when hitting enemies.

The remaster is very impressive, when news got leaked that this was in development I expected a low effort re-release with a higher resolution, but they managed to make it play like a modern title. The lighting is crazy good and the open world can look breathtaking at times. They also managed to keep all the old Oblivion charm by not messing around with things people loved - the game under the hood still works the same, glitches and hilarious NPCs are still intact. They even kept some goofs from the original.

The only two issues right now for me are:

  • Open world performance is just not good. It hovers around 50FPS on my 3060 Ti in the open world on medium settings, which is rough.

  • Difficulty settings are wack. Normal is too easy and hard is way too hard. The slider literally goes from 1x/1x damage taken/damage dealt to 3x/0.6! No idea why we can’t get something in the middle, but luckily there’s already a mod that fixes it (I’m now using 2x/0.75 which is the sweet spot).

If those get fixed, it’s basically a perfect remaster. Anyone else here playing right now? How are you enjoying it?

  • Tattorack@lemmy.world
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    14 hours ago

    Only with Unreal Engine games, it seems. That includes Direct X 12 implementations in Unreal Engine 4 games:

    • The Ascent runs at 2 fps on the main menu, where it basically just renders one dude standing on a roof with a completely red background. It’ll also freeze.
    • Outer Worlds Spacer’s Choice Edition also runs at 2 - 5 fps in menus, has low framerate in-game, and crashes every 5 to 10 minutes.
    • I have Conan Exiles. Not DX12, but still UE4. Should probably give that a try and see how it goes…
    • Oblivion Remastered refuses to launch. Says my system doesn’t support DX12.
    • Nightingale also refuses to launch. Same error.
    • A couple of indie games still in development switched from UE4 to UE5 and now crash immediately after trying to launch.

    Works just fine on everything else. My card is the Arc A770:

    • Can get a reasonably stable 40 fps with ultra settings (including ray tracing) in Cyberpunk 2077.
    • Helldivers 2 is great. Had to use launch commands to force DX11 at first, but after a few numbered updates to MESA that’s no longer a problem.
    • Baldur’s Gate 3 is great. Avoid the option to launch the game with Vulkan, though. It is really badly implemented and causes very obvious graphical glitches all the time.
    • I get a stable 50 fps on KCD 1 on ultra. Though I have only played it for three hours recently (started a new game).
    • Very smooth in Sins of a Solar Empire 2, except for truly massive fights (thanks to the large VRAM size my card actually does a better job at rendering large battles than some of my friends with more powerful cards).

    For none game related stuff:

    • Great performance in Blender 3D, though it’s finnacky to set up and I think I still didn’t do it right (can’t get One API to work), but despite that it still performs fast in cycles.
    • MonkeyBrawler@lemm.ee
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      9 hours ago

      That gives me hope. Sounds like it’s just drivers they need to fix. I really just want something for transcoding, which it sounds like they’re great for that. Figure they’ll go up in price once the bugs are ironed out.

      Thanks a ton for the detailed response.

      • Tattorack@lemmy.world
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        8 hours ago

        Little tip for transcoding:

        Friend of mine in the Netherlands has a server at home with Jellyfin. He bought the weakest A series ARC card (forgot the exact model number), because he found out all the ARC cards use the exact same hardware for transcoding. Meaning there’d not be any performance difference between the lowest end card and the highest end card.

        Check that info yourself, of course, but me and my group of friends have been using his Jellyfin for watch-parties and it’s been going great.