• LiveLM@lemmy.zip
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    11 hours ago

    My apologies if I’m getting this wrong, as I don’t play Gacha games, but isn’t that worse?
    As in, if the players know that a certain reward they’re trying to get will be rotated out soon, won’t that drive up the FOMO even more?

    • Chozo@fedia.io
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      9 hours ago

      My apologies if I’m getting this wrong, as I don’t play Gacha games, but isn’t that worse?

      It depends. I’m not sure how current loot box games handle it, but with most gacha games, there are determined odds for the prizes, so they have a “pity” system. So after a certain amount of pulls, you’re always guaranteed to get the top reward. RNG will make it so that you’ll typically pull all the way to nearly the end of that pity timer before you get the top reward, but you’ll eventually get it.

      I’m not sure if traditional loot “boxes” have such a protection in place. I dunno if it’s any better or worse since they’re both pretty manipulative tactics, but it’s different.

      • Dudewitbow@lemmy.zip
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        7 hours ago

        not all gacha games have a pity system, and a pity system is not part of the definition of a gacha game. For example, Puzzle and Dragons, one of the first major gacha games on mobile, whose gachapon system is literally modeled off a gachapon machine, does not have a pity system. It’s not different. Having a pity system is not a requirement for being a gacha. For example, Fate Grand Order for the longest time, did not have a pity system. You would not suddenly call it a gacha game after it got a pity system, as it was already one before hand.