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Joined 3 months ago
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Cake day: February 10th, 2025

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  • Person A: The Police and prisons should be abolished.
    

    This is a person making a point. What they’re talking about is pretty obvious from the text.

    Person B: "If you’re making wild suggestions, you should probably care about the effects it will have"
    

    This is a person making an implication. They never define what ‘the effects’ are, they simply hanging an implication. What they mean is left up to the imagination of the reader.

    Person B again: "You’re either being hyperbolic or you’re willfully ignorant about what would happen if we did that, neither of which help your case"
    

    Once again, they’re not actually saying anything. They’re not saying “what would happen if we did that” they’re implying the the Person A is hyperbolic or willfully ignorant for believing… something. Something that they won’t actually define.

    Again, this isn’t a point, this is the person implying something but never actually saying what it is.

    This is a shitty conversational tactic where the person never has to take a position that can be argued against but can appear, to the ignorant, as if they are actually saying something cynical and intelligent.


    I’m replying to the most obvious reading of the implication which is “If you abolish the police and prisons then there will just be criminals everywhere”.

    But, because of this shitty conversational tactic, of not actually stating their position, Person B can simply come back and say “Oh I didn’t mean that” and move the goalposts elsewhere.

    Why should this person need to use their imagination to legitimize someone else’s argument, especially one so absurd? OP should make their own argument.

    It is that person who’s arguments are left to the imagination. Since they never actually say what they mean.

    The first person in the conversion was pretty explicit about their position.









  • The first time or two that I launched it, it crashed. And it also took a long time sitting at a blank screen (compiling shaders or something, I’m guessing) and then it showed the menu.

    To start troubleshooting, open a terminal window and run steam-d. It may include some errors around the time of the crash that you can search for on github, it’s possible that other users have experienced and reported the issue. You can also set PROTON_LOG=1 to enable proton logging, it’ll saved in ~/steam-*.log (where * is the AppID).


  • I knew, as soon as they installed that damned GUI, that we’d have Windowers coming around with their “Windows key this and WSL that”. I’m going to have to move to BSD at this rate, I hear they have a more permissive license. I was telling my friend Margaret just the other day that I was meaning to move to BSD. That and that I wanted to get a shrubbery, for the garden.







  • The Trilobite ship seems to only have visual range, so if you’re hiding against a building or in an alley then it won’t shoot at you.

    You can take them down if you need to but, once you learn that it’s a game of hide and seek then it just adds an extra layer of positioning to the fights. On higher difficulty there will be quite a few of them and they take a lot of secondary resources to deal with, better to dodge them and use your secondary for fighting the ground squids.