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Cake day: June 16th, 2023

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  • These videos were originally uploaded by The Spoony Experiment. They use clips from the “Star Trek: The Next Generation – A Klingon Challenge” VHS board game. A single actor in Klingon makeup has taken over the off hours set of the Enterprise and challenges players to Trek themed challenges at random intervals. During your turn he’d sometimes jump out and say “Experience Bij!” It’s the Klingon equivalent of, “Take this punishment!” and would usually make you lose a turn.

    The Spoony Experiment typically posted scripted skit-based media reviews, similar to the Angry Video Game Nerd, the Nostalgia Critic, and other online contemporaries. These sorts of reviews can take a while to produce, so he’d occasionally post an Experience Bij video during a gap in his upload schedule. It’s was usually a mashup of the TNG game clips and an unrelated, ostensibly grating piece of media. They were meant to be a bit of a non-sequitur and were just there to let fans know his channel was still active.







  • Star Trek: 25th Anniversary for the original Game Boy had some shoot ‘em up segments like this. (The Klingons were smaller and in their own ships.) It’s not really worth going back and playing, but they managed to include some very Star Trek gameplay elements despite being a 1992 licensed handheld game.

    Instead of power ups, you could pause the game to reroute your ship’s power. You started off with a balance of engines (how fast you could move), shields (how much damage you’d take if you got hit), and weapons (how far your phasers would travel across the screen and how much damage they’d do.)

    It was pretty neat being able to go, “Oh no, asteroids!”, and then set your weapons to their absolute minimum and use those resources for your engines. Your phasers would only go two pixels in front of your ship, but you could zoom around the obstacles. Then when enemy ships show up you’d crank up the weapons and shields and blow them out of the sky space before they managed to square up a shot at you.

    But mostly you just keep everything roughly balanced, hit a random obstacle and instantly died. I don’t think I even saw the away mission segments without Game Genie codes.






  • It’s not a big power user feature, and one typically doesn’t sit there using the touch screen for minutes on end. It’s more useful for dismissing alerts or quickly focusing IM windows. It’s just nice in small moments where you’re juggling multiple things at your desk or just sitting back down. Being able to not think and jab your browser window to scroll down a bit is a natural gesture, even on a laptop.






  • USB-C docks/dongles generally aren’t that big a deal if that’s your only deciding factor. They work fine without any weird hiccups or behavior.

    If you’re buying used, it’s worth noting that the earlier M1, M2, and M3 non-Pro/Max chips had some limitations with external monitors. The M1 and M2 MacBook Air only supported one external monitor alongside the Mac’s built in screen. The M3 Air could do two external monitors with the lid closed, or one external monitor and the built in. The M4 Air can do two external monitors and the built in display at the same time. The Pro and Max chips could always do two external monitors and the built in display starting from the earliest M1 Pro.

    The big difference between the MacBook Air and the MacBook Pro is that the Pro has a built in fan. The Air will passively cool itself and might have to throttle your workload until the laptop cools down. The Pro can kick on the fan to help run heavy workloads longer. In practice it’s actually difficult to get a MacBook Pro to kick on its fan. Anything short of virtual machines or large video rendering can usually be done without the laptop getting so hot it would need to kick the fan on or throttle things. If you’re somewhat price conscious and aren’t pushing the machine’s limits, the Air’s definitely worth a look.