![](/static/61a827a1/assets/icons/icon-96x96.png)
![](https://lemmy.ml/pictrs/image/h1ChnLuBHr.png)
3·
20 days agoSame, I can recommend vesktop to at least have a dedicated window for it, + some customization. I used discord-sandboxed before, but that stopped working.
Same, I can recommend vesktop to at least have a dedicated window for it, + some customization. I used discord-sandboxed before, but that stopped working.
There is way for performance improvements ans DLSS type technologies to both exist. We are not at the pinnacle of graphical quality. Studios will not suddenly stop putting better graphics in games with the higher performance they get out of new cards, and allot that capability for more frames.
Even if you have better - newer GPUs, DLSS-type stuff will always allow you to get more performance out of your rig. I am not even talking about frame-grn since I have not tested that yet. Just the upscaling.
The filter can still be shared across devices. Only the rules could be stored on the server, and applied by the client.
The CSS rules only apply when using ublock. If it was just a Lemmy client’s feature, it wouldn’t have to do that.
And on something like Lemmy, personally I would rather have the load distributed over the users to lighten the load on the server.
But maybe the best solution would be leaving that as an option for the server owner to decide on.