Just use PCGW for that https://www.pcgamingwiki.com/wiki/Avowed#Game_data
Just use PCGW for that https://www.pcgamingwiki.com/wiki/Avowed#Game_data
Pretty sure this is how you get a ‘the troubles’
Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.
“The two models, the 30TB … and the 32TB …, each offer a minimum of 3TB per disk”. Well, yes, I would hope something advertised as being 30TB would offer at least 3TB. Am I misreading this sentence somehow?
magic databases containing the location of every flower shop cross referenced by geolocation and joined to the magic database of endangered beetle habitat
Open Street Map has entered the chat
looking at the junction points on that diagram only one side of the axle would change track if the switch was pulled resulting in a derailment so you could ignore the possibility of hitting the people in the middle thereby reducing this example to two parallel but unconnected trolley problems
i choose to kill whoever calls them trolleys and not trams
That 2012 one looks like I’ve focused it as a UI component. I need to get out and touch some grass.
I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.
I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.