• 28 Posts
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Joined 1 year ago
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Cake day: March 18th, 2024

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  • Viewtiful Joe is a good one.

    I think I have an inordinate amount of nostalgia for Metal Arms: Glitch in the System and 007: Agent Under Fire. Both are locked to consoles. The campaign and multiplayer of Metal Arms are all-timers, and while the campaign is fairly basic for Agent Under Fire, the multiplayer, especially with all of the modifiers turned on, is some of my favorite FPS multiplayer ever.

    I’d also like a PC version of Soul Calibur II with rollback, please, Bandai-Namco. I don’t care if the series stops there; this is really all I want or need from this franchise. Especially if you can just reskin Link and put his functionality in the game alongside Heihachi and Spawn.






  • I haven’t seen confirmation that this is what Ubisoft has been doing, but given how many studios they have and how quickly they turn games around, it wouldn’t surprise me if they used the “chase the sun” method of development, where as one team signs off, they hand development over to the next team, where it’s morning, and their work day is just starting. So it would just be very likely that every Ubisoft studio touches many games that Ubisoft works on. From the credits on their games, this is certainly what it appears to be. This is the same development method that Larian used to make a game as large as Baldur’s Gate 3 in only 6 years.




  • I haven’t played the PC version, but I expect it’s the same as the console version: Prototype (from Activision in 2009; there’s another game listed with the same title). The story is utter garbage, but everything about the moment to moment gameplay is great, and it definitely checks the boxes you’re looking for. I never played the sequel, because it re-used the same map, and that’s a lot like playing a Mario game with all of the same levels as the one before it, but this first game rules.

    If you have access to something that can play Xbox 360 games, I’d also highly recommend the first Crackdown.