I rly wanna know if it ll run on the Deck then… As I understand it, the anti-cheat is stopping that at the moment, no?
I rly wanna know if it ll run on the Deck then… As I understand it, the anti-cheat is stopping that at the moment, no?
It‘s not that you can‘t go back… you‘ll understand once you‘ve done it lol
Hope you have more luck with the guard. Keep in mind that fulton’d guards stay in the brig for a while until they decide to work for you, and the timer only progresses when you‘re in the game (also when you‘re just sitting around in the ACC).
Another heads-up that might save you a headache: Don‘t do mission 25 unless you‘re prepared to rush a couple missions in a row (including one with our beloved Skulls).
I did it with the fulton trick: fulton the truck at the airport, then sprint like crazy to a cargo container, climb it, fulton it and fulton myself out with it.
If you‘re willing to give it another shot and have problems finding the „transport specialist“ hostage in mission 10: I‘ve read that there‘s a guard at the oil facility in mission 13 who has the skill as well. You can just sprint through the savanna to the facility and ignore all enemy bases, look for the guard, whack him, fulton him, wait a few seconds for good meassure, and then „Abort Mission (Return to ACC)“ and the guard should be in the brig regardless (doesn‘t work for hostages for me for some reason). That‘s how you also do the mission tasks without seeing the mission through to the end every single time. Or you could just finish the mission proper if you like.
Later you can fight the Skulls with a rocket launcher with a few upgrades and whatnot, but it‘s not very fun… Maybe you can do it now already and drive the truck out of the hotzone. I’d rather go get the specialist to upgrade fulton if I were you though. The upgraded fulton is mandatory later on anyway.
Anything „Skulls“ was my least favorite part of the game, the mech fight wasn‘t great either. If stealth is not an option, my fun nosedives.
Metal Gear Solid V: The Phantom Pain
I have this tendency of just playing stuff I already know and don’t enjoy most new game for like six or so hours while I have to „learn“ them - exception are simple things like platformers or racing games where it‘s crystal clear what to do.
So I have finally decided to really sink my teeth into MGSV and after the warm-up phase, I now can‘t put it down. It‘s crazy how good it looks even nowadays while spitting out triple digit fps at 4k on reasonable hardware. Also 60 fps on the Deck native at high settings. Mindblowing.
I approached the game wrong at first. I‘ve learned that I should be crawling when I think crouching‘s enough, and crouch when I think I can walk lol, also judo throws are more silent than whispers.
I‘m inching towards 100% completion. I liked side-ops and the open world more than any main mission. Main missions always felt too stressful with super human ninja zombies in some of em as well. And fuck „A Quiet Exit.“
Side-ops and the open world really let the games’ more fun mechanics shine for me. With like 120 hours for 100% I also think it has a good length. It‘s starting to wear itself off a bit and it‘s almost done, so it‘s not overstaying its welcome for me. Honestly? A masterpiece.
Although… for me the story was barely holding it together, just wild stuff that made me go „wait what“ more than a good number of times.
Both posts look really good to me, hope it tasted just as good!
I‘m just spending 5 bucks for Welkins, swiping is for when you really want a character and have nothing left. But even then you drop one Mario Kart World and that should get you what you want. I have no idea what the point in whaling is, there‘s nothing hard in the game that needs it, there‘s nothing that even needs constellations. Maxing out a character just makes their numbers bigger (which isn‘t needed, see above) and doesn‘t change anything about their gameplay. I really don‘t get it.
But since you‘ve just started, you‘ll notice that eventually you won‘t be swimming in resources anymore. Still, you should be able to get a character every other patch even if you‘re unlucky. I guess the biggest opening people give for swiping is banking on „winning“ the 50-50, and then they don‘t win (duh) and then they’re frustrated and force it. As for why they’re swiping a grand and upwards into C6, I have no idea.
I can only speak for ZZZ, WuWa, and Genshin though. I‘m not in the picture with any of the others.
I second this, it‘s not 4x but it might just be what OP is looking for regardless. Paradox‘ DLC policy hell is something to be aware of before jumping in without a doubt
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I‘ve basically spent 17 bucks a month for 650 games and countless hours of fun, it‘s alright. I‘d be way more disappointed with myself if I looked at my League spending
I wonder what Steam was on with those updates
I‘d love to care for a bunch of those cuties, maybe in the future
I wanna see what the price is and what reviewers think of the screen and I might get one and sell my Switch OLED.
However, with these game prices I sure as hell am not getting any games, I‘ll play through my backlog games which I‘ll also check whether and which will get updates. It‘d be really nice if the games I have that play at 30 fps would play at 60 and at 1080p native. Maybe I’ll get physical copies of Switch 2 games heavily discounted later on.
Performance is utterly ridiculous, straightup the worst I‘ve ever experienced from a visuals vs hardware load standpoint ever. It runs almost as bad as CP2077 on ultra raytracing for me - but without any raytracing and on medium settings.
Also, try running the game at native without any upscaling or anti-aliasing; not for performance sake, but just to see what the game looks like „raw“: It‘s incredibly noisy, the upscalers have to work miracles with that input.
It is hands-down the best MH gameplay-wise though. My biggest gripes with the series (played the other entries for like 600hrs) were always how long you‘re stuck in animations and how stiff the attack animations are, often leading to missed attacks (or even finishers) because my character refuses to turn an inch to the left during a combo.
The „aim“ button fixes this completely and recovery animations don‘t seem to take ages anymore either. In World when I get hit I have time to literally put my controller down and facepalm for messing up (in Rise you can „wiredash“if you have charges), not in Wilds though.
As an LS main, I absolutely vibe with the new moves it got and the wound system is also very intuitive and accesible.
The story is pretty meh IMO as in every MH I‘ve played, they seemingly did put a lot of budget into those cutscenes though, they look good. I ended up skipping towards the end regardless, and I can’t help but feel half the cutscene budget would have been better off used for engine work.
I saw a bunch of complaints that the game‘s too easy, which I don‘t disagree with but first of all: Tempered Gore. Second of all: Wait for the expansion, the base game is always easier and then the expansion knocks our teeth out.
If I can run Wilds at a stable 60 in performance mode on high settings (should be doable on a 3080), it‘ll be in my top10 fav games ever, but since it runs like total ass, I prefer World still. This is my opinion on the game.
I‘m still on Monster Hunter Rise, I finally got gear I‘m satisfied with so now I‘m just trying to do mission by mission that I skipped. I‘ve installed mods and now I can actually find coop lobbies since apparently for some reason they region-locked that game and mods unlock it…
The last time I had something like that was when BF3 was still the most revent entry in the franchise. I knew how the game would go by looking at which side had more names that I recognized lol, good times
For clarification: You gotta press a button to hold onto the fulton when you do that (there‘ll be a prompt), or else you‘ll just slide off lol