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Joined 4 months ago
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Cake day: September 2nd, 2024

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  • I agree with this in terms of process, but not necessarily agree in terms of result. If you enumerate the state space of target domain, you might realize that all the constructions there can be achieved by randomly introducing errors or modifications to finite set of predefined constructions. Most AI models don’t really work like this from what I know (they don’t try to randomize inference or introduce errors on purpose), otherwise they could probably evade model collapse. But I don’t see why they can’t work like this. Humans do often work like this though. A lot of new genres and styles appear when people simply do something inspired by something else, but fail to reproduce it accurately, and when evaluating it they realize they like how it turned out and continue doing that thing and it evolves further by slight mutations. I’m not saying I want AI to do this, or that I like AI or anything, I’m just saying I think this is a real possibility.



  • I’m also using the same system as you. Currently I’m playing Skyrim as a story/ambiance game and Doom 2 (community maps/mapsets, which are releasing every day) as forever playable game. I have time to play more, but I somehow settled on this as I find it very comfortable and enjoyable. Before current Skyrim playthrough I played Steins;Gate and before that original Silent Hill 1 and so on. As infinite games I also sometimes play Quake (community maps/mapsets) and modded Minecraft.


  • Good job writing this up! When I picked UPBGE I expected the only big performance concern to be highpoly deformations in rig animations, so I thought it’s a no issue for me as I’m doing a very lowpoly thing. Eventually depsgraph turned out a massive problem and at this point every new dozen of objects added to scene hits FPS in mysterious ways, even when there are no constraints or anything like that on those particular objects. Overall I’m using maybe a two dozens of constraints and one simple geonodes setup in the scene, and being able to use those was one the biggest motivations to use UPBGE at all. Turned out they’re really problematic due to depsgraph. I’m sticking with UPBGE for my current project, but I’m really considering moving on afterwards, the way I choose to organise everything in separate composable components hopefully going to make porting it simple. I actually ported enemy ai state machine from my other Godot project to UPGBE, and now it seems I’m going to port evolved version of it either back to Godot or maybe even Unity 😅 Anyway, it’s very fun and productive working with UPBGE, but performance is surprisingly too bad even for very simple lowpoly games, when they require a lot of dynamic objects in the scene.


  • hisao@ani.socialOPtoPatient Gamers@sh.itjust.worksDOOM® CAPTCHA
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    4 days ago

    One fun and moderately easy strategy is running into forward tunnel all the way down into the pit, killing a sergeant for a shotgun, running through acid into the room with health and pickups on the left, and then killing 2 more imps. PS: I’m doing it with strafe through (< and > or alt + arrows).


  • There are studies that look deeper into model collapse in various AI models and demonstrate some interesting results. In this one, there is an example of how model degrades over generations. I think the model presented here is the one used at Meta, but with a smaller number of parameters.

    Example 1. Example of text outputs of an OPT-125m model affected by model collapse—models degrade over generations, for which each new generation is trained on data produced by the previous generation.

    • Input: some started before 1360 — was typically accomplished by a master mason and a small team of itinerant masons, supplemented by local parish labourers, according to Poyntz Wright. But other authors reject this model, suggesting instead that leading architects designed the parish church towers based on early examples of Perpendicular.

    • Outputs:

    • Gen 0: Revival architecture such as St. John’s Cathedral in London. The earliest surviving example of Perpendicular Revival architecture is found in the 18th @-@ century Church of Our Lady of Guernsey, which dates from the late 19th century. There are two types of per- pendicular churches : those.
    • Gen 1: architecture such as St. Peter’s Basilica in Rome or St. Peter’s Basilica in Buenos Aires. There is no evidence that any of these build- ings were built during the reign of Pope Innocent III, but it is possible that they may have been built during the reign of his successor, Pope Innocent.
    • Gen 5: ism, which had been translated into more than 100 languages including English, French, German, Italian, Spanish, Portuguese, Dutch, Swedish, Norwegian, Polish, Hungarian, Slovak, Lithuanian, Estonian, Finnish, Romanian, Bulgarian, Turkish, Croatian, Serbian, Ukrainian, Russian, Kazakh, Kyrgyz.
    • Gen 9: architecture. In addition to being home to some of the world’s largest populations of black @-@ tailed jackrabbits, white @-@ tailed jackrabbits, blue @-@ tailed jackrabbits, red @-@ tailed jackrabbits, yellow @-.—



  • I find this kinda similar to moderation on Reddit and 4chan for example, maybe a bit less bad. Here you have transparency with mandatory reasons for every action, and there you can get banned for anything including moderator’s bad mood, but the big difference is: they don’t even have to explain their decisions and 4chan even has a rule like “you are not allowed to discuss moderators and moderation”. But the real deal breaker here is that you can simply avoid instances with that kind of thing going on: register on another instance and prioritize communities from other instances - and you’re mostly out of reach of those mods and any of their moderation actions. I escaped from lemmy.world in the first two weeks. Still subscribed to some communities there, but mostly in a passive way and prefer to participate in alternatives.



  • If you go back in time, you are just going to do what you already did because that is in the past.

    Only if the Universe is deterministic. If not, random rolls having different outcomes may completely change the course of events and decisions made by people.

    Edit: I see I’m being downvoted, so I’ll explain further, if the Universe is deterministic means everything will be the same any time you relive the same time segment, if not, it means even the weather can be different due to aggregation of butterfly effect of different random outcomes in the Universe, and weather being different is already big enough change to be able to influence decisions and course of events. And I’m not meaning weather in the exact same spot you time-traveled to. Even if you restored the exact same state of Universe at some snapshot, if the Universe isn’t deterministic, various random events happening after that point in time can have different outcomes which will aggregate and lead to even more different outcomes in future. Weather might be different the next day and because of that you decided to hide from rain in cafe and met someone there which can completely change your life.