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Joined 1 year ago
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Cake day: October 12th, 2023

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  • Tinder was a paradigm shift. It’s success around 2015 started to flip public perception of online dating. Suddenly it was for all kinds of young people that were looking for the convenience of profile matching. A rising tide lifts all boats so legacy platforms shared in the popularity, also getting runoff from the non-target audience of the newer apps. The change in perception of online dating allowed people to appreciate its pragmatism. We’re in an age of busy people optimizing their lives. The structure and accessibility of online dating just fits with those kinds of people.














  • What exists right now is full of jank, but if you played it or even followed the patch to patch development you could see they’re consistently building foundations for a game that is simultaneously:

    • FPS
    • MMO
    • Fully physicalized
    • Physics based
    • Open world
    • High fidelity
    • Fully persistent

    Considering how no game like what SC is supposed to be has come out in the time SC has been in development, it must not be that easy of a game to make.

    I got into SC in December of last year and have seen their progress and have been to play and participate in all of it while only spending 45 USD on the base package. Nothing else is needed to join since all ships eventually come out in game as buyable for in game money and I bought nearly every ship like that.

    CIG certainly sells ships to whales, but to them it’s necessary for their commitment to no publishers or large investors.