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Joined 2 years ago
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Cake day: July 15th, 2023

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  • They don’t have to do anything. Licensing companies will come knocking with a briefcase of money, and all they have to do is sign. It will likely result in better availability, not worse, because it’s not bound to studios. Studios can hold back releases because they want to release them later, or tie them into a remake schedule, then the remake gets canceled and they never get around to it, etc.

    (And although it’s just a hypothetical, in my system above, the rights holders would always be known.)


  • Look at it this way: movies will be around in 100 years; studios may or may not be. The goal is movies.

    Is there value in a system that isn’t essential? Writers are essential. Actors are essential. Directors are essential. Camera equipment and marketing are essential, but equipment rental companies and marketing companies exist. Investment is essential for anything larger than a student film, but startups do it every day through the VC system.

    Studios consolidate all of that under one roof and streamline it, but that’s not essential. It’s convenient. And no VC demands 100% ownership of the company, so why should studios get that? The execs aren’t the ones working 16-hour days to create something.

    The way that it should work is everyone involved in producing the movie should get shares in the enterprise, sized according to their role, down to the best boy. The investors should also get a big cut of shares as well, to make it worthwhile. The holding company that’s created to hold the film’s rights should be run by the biggest shareholders in order to determine future licensing deals. This should all be set out up front in contacts.

    Then each worker can build a portfolio of shares and trade them on a market—not alongside companies on, like, Nasdaq, but a separate market, although I could imagine a mutual fund of movie rights appearing on the regular market as well. If the investors or creatives want to buy up worker shares, they can compete to offer up a fair price.

    Or they can keep them for the dividends (residuals).

    This is also how it should work with video games.