• julietOscarEcho@sh.itjust.works
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    8 days ago

    For me grind is when the gameplay loop is motivated by reward not exploration and plays out the same every time.

    Good gameplay can come from a feeling of freshness because there are lots of possibilities, because rng or because player options (say, slay the spire), or from lots of genuinely novel content (say, elden ring).

    It doesn’t feel like a balancing act at all. I just want more of the latter and less of the former, but maybe some people really do play for repetition?