I haven’t played a lot of souls, but elden ring death (both of non-boss enemies and protagonist) is super toothless. What made it more relevant in previous games?
I haven’t played a lot of souls, but elden ring death (both of non-boss enemies and protagonist) is super toothless. What made it more relevant in previous games?
Omg yes. It was not just a corridor. It was a send up of every game corridor game that I had played to that point. Taking a design limitation and making it a compelling plot twist was exactly what made bioshock awesome. One of my top 5 gaming moments of all time.
For me grind is when the gameplay loop is motivated by reward not exploration and plays out the same every time.
Good gameplay can come from a feeling of freshness because there are lots of possibilities, because rng or because player options (say, slay the spire), or from lots of genuinely novel content (say, elden ring).
It doesn’t feel like a balancing act at all. I just want more of the latter and less of the former, but maybe some people really do play for repetition?
Yeah, I the flaws define the character, more even than the relationship with Watson in my eyes. I quite enjoyed Johnny Lee miller in “elementary” the same way for actually being shown struggling.
Superhero Downey Jr type holmes’ are fine in their own way but sort of misses the point.