The point of digital goods is that scarcity doesn’t have to be taken into account, stop taking away our strengths.
EVERYBODY gets the Renegade Skin!
I play DBD, I have a lot of event exclusive skins, when I see other people get them after the event isn’t exclusive anymore, my reaction is “Oh hey, now this can be a skin instead of a status symbol.”
I’m starting to think that video game culture is just a complex psy-op designed to redirect the youth’s energy for protesting injustice to the most trivial shit.
Correct
Occam’s Razor. It’s just corporations milking us dry.
“Bread and Circuses!” As yelled by my father anytime I asked him to get cable so I could watch sports.
If the fact that you happened to play a game before other people is something you’re actively and intensely proud of, you’re a fucking loser.
Well I think in some cases, people are proud to be early adopters of things.
They like to show that they supported something when it potentially needed the most support and they put faith in a project before it had a large scale foothold.
I’m not saying that’s the case here, but I don’t think calling someone a fucking loser for being proud of supporting the things they like is really fair.
I have to laugh at “symbol of their early commitment and grind” too, as if it’s some great achievement to have wasted time on something when it was bad. Final Fantasy XIV has a similar system where characters created before the 2.0 reboot of the game get a cool neck tattoo.
I almost think it’s better for the veterans when their exclusive customization becomes generally available, to give them some plausible deniability about how they once chose to spend their time.
2.0 probably wouldn’t have happened if people didn’t stick around for 1.x, combined with the declining player count for FF11. The real perk for sticking out the last 3 paid months of 1.x wasn’t the legacy tattoo, it was the subscription discount.
Agreed. The subscription discount matters way more than the arbitrary neck tattoo, and I think that type of reward is totally fine. That’s not a badge of honor for “the grind”, it’s compensation for losing the product they originally paid for and incentive to stick around after. Like being grandfathered in to a contract.
Or maybe don’t trust a games company that only focussed on revenues to the point where any grind item can just be bought so progression is not a factor in game design.
I prefer the way world of warcraft did it.
I had an original amani war bear mount which was exclusively available between patches 2.3 and 3.0 if you completed a very hard timed dungeon available once per 3 days (1 mount per completed run and there were ten people per run, so also limited by that). Some years later after people complained about not being able to get it anymore blizzard added the amani battle bear mount which is visually the same but a recolor. That way you still get the cool mount but the og earners still feel special.
If the skin is like a season 1 achievement award (like top x% of players, not like “win a game”) I kinda get the frustration. But if it’s just a skin that happened to be available at launch…ehhh
If it was sold as a time limited thing then I get it as well
These limited things are always just time based exclusives, publishers aren’t gonna leave money on the table.
Alternatively, if you respect yourself, don’t play Fortnite.
Play Deep Rock Galactic instead, where you can go back in time to replay old seasons to get all the skins and upgrades that were ever introduced to the game. All free, lots of grind but its wholesome from start to finish. Rock and Stone!
We’re rich!
We’re rich!
We’re rich!
You can play the Lorax in this game?
I mean there are trees in it, but not only do you not protect them, you actually need to protect yourself from them