That’s all.

  • Valmond@lemmy.world
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    16 hours ago

    It’s a single =

    a = 5;

    b = c;

    And hell, “use .Equal” is exactly what it is all about, have you heard of == ?

    Back in the day all the big languages were hard to learn and had lots of quirks, but somehow C/C++ moved on and became quite simple and elegant (you can write the worst trash with it ofc. but that’s like saying you shouldn’t cook because you might burn your chicken). C# not so much.

    • Metju@lemmy.world
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      9 hours ago
      • .Equals and == have different meaning in C#. Decent IDEs will warn you about that (and yes, that excludes Visual Studio, but that always was crap 😄).
      • As for (re)assignments - I don’t see an issue with that, tbh; you only have to be aware of whether you’re using a reference- or value type (and if you aren’t, then let’s be honest - you have bigger problems).

      I admit, “canonical C#” looks like shit due to a fuckton of legacy stuff. Fortunately, newer patterns solve that rather neatly and that started way back in C# 6 or 7 (with arrow functions / props and inlined outs).

      Tl;dr: check the new features, fiddle with the language yourself. Because hell, with ref structs you can make it behave like quasi-Rust