• Encrypt-Keeper@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    8 days ago

    The person who put the game down earlier because they are bored of the game is not going to spend money on additional content that they aren’t interested in playing. And if they do, and have fun, then they aren’t being manipulated. They’re having fun with a product they purchased (just like all video games). Removing the FOMO part absolutely means it isn’t manipulative because that is quite literally the only thing that makes battle passes manipulative in the first place. For you to argue against this is to argue that all video games are manipulative because they were all created to get you to play them more than before you were before you bought them.

    The game I’ve put the most time into, on Steam at least, is Skullgirls. It has no progression whatsoever.

    Not true, there are a couple of characters you unlock story modes for after beating it with other characters. Guess you’re being manipulated into playing the game more, huh?

    This argument of yours is completely devoid of any rational thought.

    • ampersandrew@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 days ago

      No characters’ story modes are locked in Skullgirls. What are you talking about? You’re choosing not to see the game you like as having a manipulative business model. Why do you think the costumes in Magicka didn’t have a battle pass tied to them but Helldivers II does?