That’s all.

  • Metju@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    17 hours ago

    And what would that equality entail? Reference equality? You have .Equals for that for every single class. Structural equality? You can write an operator for that (but yeah, there’s no structural equality out of the box for classes, that I have to concede).

    Hell, in newer C# (~3-4 versions back, I don’t recall off the top of my head) you have records, which actually do support that out of the box, with a lot more concise syntax to boot.

    As fir that being Java all over again: it started off as a Java clone, and later on moved in its own direction. It has similar-ish syntax, but that’s the extent of it.

    • Valmond@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      16 hours ago

      It’s a single =

      a = 5;

      b = c;

      And hell, “use .Equal” is exactly what it is all about, have you heard of == ?

      Back in the day all the big languages were hard to learn and had lots of quirks, but somehow C/C++ moved on and became quite simple and elegant (you can write the worst trash with it ofc. but that’s like saying you shouldn’t cook because you might burn your chicken). C# not so much.

      • Metju@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        9 hours ago
        • .Equals and == have different meaning in C#. Decent IDEs will warn you about that (and yes, that excludes Visual Studio, but that always was crap 😄).
        • As for (re)assignments - I don’t see an issue with that, tbh; you only have to be aware of whether you’re using a reference- or value type (and if you aren’t, then let’s be honest - you have bigger problems).

        I admit, “canonical C#” looks like shit due to a fuckton of legacy stuff. Fortunately, newer patterns solve that rather neatly and that started way back in C# 6 or 7 (with arrow functions / props and inlined outs).

        Tl;dr: check the new features, fiddle with the language yourself. Because hell, with ref structs you can make it behave like quasi-Rust