Full title: Ubisoft says you “cannot complain” it shut down The Crew because you never actually owned it, and you weren’t “deceived” by the lack of an offline version “to access a decade-old, discontinued video game”

Ubisoft’s lawyers have responded to a class action lawsuit over the shutdown of The Crew, arguing that it was always clear that you didn’t own the game and calling for a dismissal of the case outright.

The class action was filed in November 2024, and Ubisoft’s response came in February 2025, though it’s only come to the public’s attention now courtesy of Polygon. The full response from Ubisoft attorney Steven A. Marenberg picks apart the claims of plaintiffs Matthew Cassell and Alan Liu piece by piece, but the most common refrain is that The Crew’s box made clear both that the game required an internet connection and that Ubisoft retained the right to revoke access “to one or more specific online features” with a 30-day notice at its own discretion.

  • ElectroVagrant@lemmy.world
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    12 days ago

    Ubisoft cannot complain when gamers “pirate” their games then.

    If buying isn’t owning, piracy isn’t theft and all that.

      • Beacon@fedia.io
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        12 days ago

        Whose exact quote do you think you’re quoting? Every time i hear this phrase it’s always said the way OP said it, never the way you said it. Also please try to talk to people in a less pissy way

      • RightHandOfIkaros@lemmy.world
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        12 days ago

        Piracy was never stealing, in so far as legality is concerned in the USA, at least.

        Stealing requires the owner of the stolen thing to be deprived access of that thing. If someone steals your car, you cannot access it anymore, since it was removed from you by the thief.

        Piracy copies your car, meaning you still can access your car but someone else can drive a copy of your car. The first example is a major inconvenience to you, the second example has absolutely no negative effect on you.

        It is why instances of piracy that make it to a court of law are tried as Copyright Infringement cases, and not theft or piracy cases. When your ISP spies on you and sends you a letter after you pirate something in an insecure manner, you get sent a Notice of Copyright Infringement, not a Notice of Theft.

      • Owl@lemm.ee
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        11 days ago

        Not only is that not a quote, but its not even right. Piracy was never stealing, its copyright infringement.

      • Fingolfinz@lemmy.world
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        11 days ago

        Thanks for the clarification, it really drastically changes the meaning when said like this versus op…

  • Railcar8095@lemm.ee
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    11 days ago

    Ubisoft cannot complain if I pirate their games, because they never actually sold them. And I’m not deceiving them with my intention of never, ever, give them a dime.

    • Mr Poletski@feddit.uk
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      11 days ago

      Yeah I’d really like to know how this ‘you don’t ever own the game’ fits in with their other line ‘piracy is theft’.

      how can you have stolen something if you haven’t actually gotten it?

      • huppakee@lemm.ee
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        11 days ago

        You are right you can’t steal something that is not ownable, but paying for the game is what allows you to play so playing without stealing is still breaking their rules. Instead of buy to own they made it pay to play. But that sucks so fuck them anyway

      • null@slrpnk.net
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        11 days ago

        their other line ‘piracy is theft’.

        Have they ever said that?

        • sp3ctr4l@lemmy.dbzer0.com
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          11 days ago

          Every AAA game company’s have been for 30 years and still currently are arguing this in courts all the time.

          The actual public facing employees don’t have to, but sometimes still do, though usually in an unofficial capacity these days.

          AA / indie devs are more of a mixed bag. A few will openly say ‘fuck it, pirate it if you can’t afford it, idgaf’, but the majority will denounce piracy if its relevant or if prompted.

          • null@slrpnk.net
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            11 days ago

            Every AAA game company’s have been for 30 years and still currently are arguing this in courts all the time.

            Are you sure about that? Because it isn’t theft, it’s copyright infringement.

            • sp3ctr4l@lemmy.dbzer0.com
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              11 days ago

              copyright infringent is commonly also referred to as IP theft, theft of intellectual property.

              unauthorized use, sale, or distribution of ip is ip theft.

              when it comes to software, basically , unless your software is distributed under some kind MIT or GPL or other copyleft liscense… all of the software legally is ip, and using it in an unauthorized manner is copyright infringement… which is also referred to as ip theft.

              so yes, ip theft is a form of theft, and gaming companies and lawyers and other lawyers have been successfully suing other people and other companies into oblivion over this basically since the industry began.

              have you just never head of the term ‘ip theft’?

              • null@slrpnk.net
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                10 days ago

                copyright is a type of intellectual property, an area of law distinct from that which covers robbery or theft, offenses related only to tangible property.

                • sp3ctr4l@lemmy.dbzer0.com
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                  10 days ago

                  I mean, I can be as much of a pedant as you and post an unsourced definition of ‘ip theft’ … or maybe you could just admit you’d never heard of the term ‘ip theft’, or are unaware of its use.

                  Its a pretty commonly used term, especially amongst government regulatory and business organizations, as well as academics who study policy, in the US.

                  The term itself, its phrasing, is intentionally constructed to frame copyright infringement as a form of theft, stealing something that doesn’t belong to you.

                  The psychological framing of the term is meant to frame losses from someone committing copyright infringement against you as equivalent to losses from being robbed.

                  The entire point of the usage of this term is to mold public perception.

                  Here’s some examples where very prominent US institutions/organizations use some construction or variation of ‘ip theft’ as an umbrella term to refer to all kinds of copyright, trademark and/or patent infringement:

                  FBI

                  https://www.fbi.gov/news/stories/countering-the-growing-intellectual-property-theft-threat

                  KPMG (huge business consulting group)

                  https://kpmg.com/us/en/articles/2022/theft-intellectual-property.html

                  DHS (Homeland Security)

                  https://www.dhs.gov/intellectual-property-rights

                  IPRC (Intellectual Property Rights Center)

                  https://www.iprcenter.gov/

                  And finally, literally IPTheft.org, which basically functions as an all-in-one training/resource hub that connects business people to all kinds of resources to report when they have suffered… IP theft.

                  https://www.iptheft.org/

              • sushibowl@feddit.nl
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                11 days ago

                I’ve always heard it referred to as infringement, in a legal context. I’m sure game publishers (and music, film, etc.) would like to equate it in the public mind with common theft of physical goods, but it’s all just propaganda.

                We’re just playing games with words at this point. The law is pretty clear, that distributing a copyrighted work such as a copy of a video game is illegal. I don’t know why people like to repeat this line, that “if buying a game isn’t owning then piracy isn’t theft.” Maybe it is a moral/ethical argument? It’s not going to help you in court.

                • sp3ctr4l@lemmy.dbzer0.com
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                  11 days ago

                  The entire original comment chain that lead to what I replied to … was all about playing word games with slogans, progoganda, public relations.

                  The law may be ‘clear’, but it is clearly bullshit.

                  It is absurdly deferential toward the rights of megacorps and hostile to the rights of consumers.

                  Laws are supposed to reflect and codify morals and ethics, arise from them… not determine them.

                  But, as we slip more and more into a cyberpunk dystopia of hypercapitalist megacorps being able to basically just buy legislators, judges and laws, it will become more evident that the government is just entirely a facade directed by them.

                  This whole article is about a lawsuit in America, you know, the land of the fee, home of the early and very expensive grave?

                  The place with the ongoing fascist coup that’s dismantling all the government agencies that regulate corporations, after the richest man in the world just bought an election, and more recently openly tried to buy a state judge, and though he didn’t succeed, will likely face no penalty for doing that very obviously illegal thing?

                  Also, as far as at least acquring a pirated game?

                  Its not that hard.

                  Now hosting them? Sharing them?

                  Yep, you’re right, that’s a bit more difficult… but hey, be clever enough to not get caught, and thats the same as being rich enough to write your own laws.

      • zerofk@lemm.ee
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        11 days ago

        Playing devil’s advocate here: both lines are consistent with them owning the games. We just rent them for a while, and own nothing. But pirating is taking what they own without paying - i.e. stealing.

        • GoodLuckToFriends@lemmy.today
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          11 days ago

          How did I take it? They still have it. Theft is defined as depriving the owner of property (in most places).

          spoiler

          bla, bla, copyright infringement

      • Railcar8095@lemm.ee
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        11 days ago

        On that I disagree, and that’s part of the problem. I do love some of their games, but I’m not going to reward their behavior anymore

  • I Cast Fist@programming.dev
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    11 days ago

    Let’s see if the physical disc once said anything about needing an online connection for single play. Oh look, it did not, the subscription required was only for 2-8 players network play.

    Let’s compare with Destiny 2’s back cover, a game that is a MMO and thus “cannot be owned” by the players. Hey, a “Online Play (Required)*” sticker that is not present on The Crew! The fine print has a bit that states that “Activision makes no guarantee of regarding availability of online play or features, and may modify or discontinue online services at its discretion without notice.”

    FF14 also had a “Online Play (Required)*” sticker on its back cover. It clearly states on the rectangular bit above the T Rating: “Users are granted only a limited, revocable license and do not own any intellectual property in the game or game data”

    You deceived consumers, Ubisoft. “Online Play Required” is not there, so the game should remain playable offline.

    • uis@lemm.ee
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      11 days ago

      You deceived consumers, Ubisoft.

      Ubisoft is being fucked on consumer protection grounds, not on false advertisement. It doesn’t matter what they said on box, they broke the law.

      EDIT: fuck, this is USSA lawsuit. I thought it was French(and EU in general) one.

    • Rekorse@sh.itjust.works
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      11 days ago

      Technically right but the game required network access to play anyways so I’m not sure that people were deceived by this as it happened.

        • Rekorse@sh.itjust.works
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          11 days ago

          I did and have read about it and disagree. I dont think anyone was tricked and thought they’d have the crew forever. This all seems very self entitled in my opinion. Point out any technicalities that you want to, people should have expected the game to be sunset eventually, and that it would be gone after that, just like every other online only game.

      • emeralddawn45@discuss.tchncs.de
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        10 days ago

        Which was a deception in the first place, because it clearly distinguishes between ‘1 player’ where it doesn’t say anything about needing a network connection, and 2-8 player where it says network and playstation plus required. It also says network features can be removed at any time, but nowhere does it say 1 player is a network feature. It specifically does not say that.

        • Rekorse@sh.itjust.works
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          10 days ago

          Why weren’t people upset when they first bought the game and realized they needed to be online to play it then? Why did it only become a talking point after the fact? You could argue it was shitty to make it a network only game and I might agree, but to say people were deceived and didnt realize it couldn’t be played offline until the servers were shutdown is absurd.

  • Stern@lemmy.world
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    11 days ago

    If you never actually own a Ubisoft game that logically pirating them isn’t theft right? Right?

      • Clay_pidgin@sh.itjust.works
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        11 days ago

        It’s a license to play the game, so when you pirate it is like sneaking into the movie theater. There’s no additional cost to the producer, but theoretically a loss of revenue from the license (movie ticket) you didn’t buy.

        All that ignores the fact that they sure do pretend they are SELLING the game when it’s convenient.

        • Two Steps@programming.dev
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          11 days ago

          I agree with this point, and it’s also why I think the class action suit makes sense. Some of the people who bought The Crew got a physical copy, which is now just a useless disc. It’s still just a license like you said, and I agree that it feels like they’re selling the game.

          It’s like if the movie theater sold a DVD for a movie, but the disc will only work while you’re in the theatre. Pirating might still be a crime legally but I don’t think anyone should feel bad about doing it here, Ubisoft absolutely does not deserve your money over slimy business practices like this.

        • Cataphract@lemmy.ml
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          11 days ago

          I think a better comparison would be a “Drive-In Theater”, because with pirating you’re just seeing the film, not using their seats/venue (servers) so it’s like you’re sitting in the neighbors yard watching it from their porch. Still costing them what would be considered a “viewing purchase” for the data but you’re really not putting a strain on the theater itself by “attending or sneaking in”.

        • Some Annoying Vegan@lemmy.blahaj.zone
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          11 days ago

          the fact is, that most people who pirate, wouldn’t pay for it if they couldn’t pirate. It’s not a loss of revenue in most cases. I sure as shit wouldn’t pay for media if i couldn’t pirate. I’m poor as fuck.

    • A_Random_Idiot@lemmy.world
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      11 days ago

      No one should own an Ubisoft game. Its a company thats at the top of the list with Nintendo as far as the level of hatred and vitriol they have for their own paying customers goes.

      • SaharaMaleikuhm@feddit.org
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        11 days ago

        Half Life 2 works offline just fine. You can even run the exe directly without Steam open. You just cannot compare the two. But yes, if Steam get shut down you obviously cannot download them again. Same goes for games on GOG. You could archive them, but you can also archive games from Steam, it’s all the same.

        • Arcane2077@sh.itjust.works
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          10 days ago

          I wasn’t saying you can’t play them, just that you don’t own them. This is still true with DRM free games. GOG’s agreement is different to Steam’s in that you own your purchase

          You don’t think you own every house with an unlocked front door, do you?

    • Rakonat@lemmy.world
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      11 days ago

      Problem is Ubisoft games are so shit now days it’s not even worth the effort to pirate them.

    • squidspinachfootball@lemm.ee
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      11 days ago

      It’s a nice sentiment but seriously - the whole “if buying isn’t owning then pirating isn’t stealing” thing is both overused and has always annoyed me. How are the two related? You can still be stealing regardless of if you have an option to buy or not. You could still steal an item that isn’t for sale.

      What we really should be focusing on is whether pirating in and of itself is stealing, and whether it should be a crime. This overused phrase is distracting from the issue at hand, imo.

      • P03 Locke@lemmy.dbzer0.com
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        11 days ago

        How are the two related?

        A user obtains the game through legitimate means by “buying” the game. However, they do not own the game, and are in fact, just renting something. This is despite decades and decades of game buying, especially pre-Internet, equating to owning the game and being able to play the game forever, even 100 years from now.

        By pirating the game, a user has clawed back the implied social construct that existed for decades past: Acquiring a game through piracy means that you own the game. You have it in a static form that cannot be taken away from you. There’s still the case of server shutdowns, like this legal case is arguing. But, unlike the “buyer”, the game cannot suddenly disappear from a game’s store or be forcefully uninstalled from your PC. You own it. You have the files. They cannot take that away from you.

        The phrase essentially means: You have removed my means of owning software, therefore piracy is the only choice I have to own this game. It’s not stealing because it’s the only way to hold on to it forever. You know, because that’s what fucking “buying” was supposed to mean.

        • lolcatnip@reddthat.com
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          10 days ago

          I think Ubisoft is clearly in the wrong, but you’re not making a good case. You’re conflating very different meanings of the word “own”.

          In terms of legal ownership, only the copyright holder owns the intellectual property, including the right to distribute and license it. When a consumer “buys” a piece of media, they’re really just buying a perpetual license for their personal use of it. With physical media, the license is typically tied to whatever physical object (disc, book, ROM, etc.) is used to deliver the content, and you can transfer your license by transferring the physical media, but the license is still the important part that separates legal use from piracy.

          When you pirate something, you own the means to access it without the legal right to do so. So, in the case at hand, players still “own” the game in the same sense they would if they had pirated it. Ubisoft hasn’t revoked anyone’s physical access to the bits that comprise the game; what they’ve done is made that kind of access useless because the game relies on a service that Ubisoft used to operate.

          The real issue here is that Ubisoft didn’t make it clear what they were selling, and they may even have deliberately misrepresented it. Consumers were either not aware that playing the game required Ubisoft to operate servers for it, or they were misled regarding how long Ubisoft would operate the servers.

          Ultimately I think what consumers are looking for is less like ownership and more like a warranty, i.e. a promise that what they buy will continue to work for some period of time after they’ve bought it, and an obligation from the manufacturer to provide whatever services are necessary to keep that promise. Game publishers generally don’t offer any kind of warranty, and consumers don’t demand warranties, but consumers also tend to expect punishers to act as if their products come with a warranty. Publishers, of course, don’t want to draw attention to their lack of warranty, and will sometimes actively exploit that false perception that their products come with a perpetual warranty.

          I think what’s really needed is a very clear indication, at the point of purchase, of whether a game requires ongoing support from the publisher to be playable, along with a legally binding statement of how long they’ll provide support. And there should be a default warranty if none is clearly specified, like say 10 years from the point of purchase.

          • P03 Locke@lemmy.dbzer0.com
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            9 days ago

            I’m not trying to frame this in the context of the lawsuit, even though that’s the point of the original article. The Crew’s nonfunctionality is just a consequence of our lack of ownership.

            Perhaps this article would explain things better than I could.

            Ultimately I think what consumers are looking for is less like ownership and more like a warranty

            No. That’s not true. Otherwise people wouldn’t be reciting this phrase over and over again.

            Consumers want to fucking own shit again! Renting everything is the entire fucking problem.

  • njm1314@lemmy.world
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    12 days ago

    Ubisoft you can’t complain if I pirate your games, because I never actually bought them and you weren’t deceived by a lack of purchase.

    • SpicyColdFartChamber@lemm.ee
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      12 days ago

      Hijacking.

      Are you European Union Citizen? Do you like games?

      Do you want to own games again? and not just “License” them? Then please join the Stop destroying Videogames Initiative.

      Initiative - https://citizens-initiative.europa.eu/initiatives/details/2024/000007_en

      (Only sign if you are a EU citizen!)

      It’s an initiative to get the European parliament to discuss the matter all together, and Iirc, it already has some members that support it. (So It’s not just any ordinary petition that will go nowhere.)

      We have already collected 42% of the 1 million signatures from European citizens required. But the deadline is June 2025 and if we don’t get enough signatures by then, it won’t be looked at by the European commission. So to at least get the matter to be discussed, please sign!

      (ONLY FOR European Union citizens! No one else! Please do not sign if you aren’t an EU citizen. Also No Brits! there’s another initiative for the UK.)

      Short video explainer about the initiative - https://youtu.be/mkMe9MxxZiI

      For more info visit https://www.stopkillinggames.com/

      You can also view the petitions for other countries - (Australia, Canada, UK, Brazil… and more)

        • SpicyColdFartChamber@lemm.ee
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          12 days ago

          No, please don’t sign if you are American. That can harm the petition with false signatures.

          This is strictly ONLY for European union citizens!

          Don’t worry, you can still help by spreading the message among your EU friends or family members(You don’t have to be a gamer to care about this or vote in this!). A lot of the exposure to this initiative is lacking when it comes to non-english speaking EU citizens. You can help there.

  • frezik@midwest.social
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    11 days ago

    When does Ubisoft realize that “you never owned it” and “you can’t complain” are arguments for not buying their next game?

    • Blindsite@lemmy.today
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      11 days ago

      The problem is it’s getting harder and harder to pirate games, especially games that are entirely online.

    • arc@lemm.ee
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      10 days ago

      When you “buy” software, you’re buying a license that grants you permission to use it subject to the terms & conditions. The stealing as the law would see it is from using software without purchasing a license or using it in violation of the license.

      It even extends to digital content people “buy” on Steam, or Google Play, or Amazon including books, music, and videos. You didn’t buy that content, even if you think you did. You bought a license to it which is why occasionally Amazon or whoever will just scrub the content from your account without your consent. That’s also why in some countries you pay VAT on e-books even though you don’t pay VAT on real books - because you actually bought a software license which is liable to VAT.

      So the best advice is don’t buy digital media from online services. For games and software it is unavoidable but recognize you don’t legally own squat although most console games on disc or cartridge can still be sold second hand. But even that is being eroded. Nintendo apparently are planning to sell “physical” games in stores but you open it up and there is a redemption code inside. Sony and Microsoft have both tried to get away from physical media too.

  • Puzzlehead@reddthat.com
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    11 days ago

    If you have to buy it, you own it. Make it free to play but have in game purchases. Everyone knows free games can shut down any time. I play lot of mobile apps until I get tired of playing it, then delete.

    I avoid buying games that requires online connection. It means the game is unplayable without it.

    It’s sickening what companies can get away with just because it’s legal. Just because you can doesn’t mean you should.

  • ErlandVisor@lemm.ee
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    11 days ago

    That’s why I boycott video games from Ubisoft. I loved and am nostalgic of their previous outstanding games from when it was great - think of Beyond Good and Evil, the original 3 Prince of Persia games and the assassin’s creed games until odyssey(I’m hesitant to include Valhalla, but I’m at witt’s end here as Einar Selvik sang and composed the ost of the game for goodness’ sake). I even paid a (🤮) connect+ subscription that they threatened at some point that some accounts may be lost as per a number of days of innactivity.

    But enough is enough, Ubisoft be better prepared to not own a company and be manned by Tencent. As much as I hate even the latter, Ubisoft is a scummy company and needs to be properly grouped in the scummy companies even by allegiance.

    I hope the European Citizen’s innitiative for video games passes, in the end. The source code/maintenance of discontinued/stopped projects ought to be maintained by the players and its community.

    • Notyou@sopuli.xyz
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      11 days ago

      I didn’t play the new Prince of Persia because they wanted you to be logged in to play. It looked good, but there are just too many options for me to put up with shit like Ubisoft.

    • endeavor@sopuli.xyz
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      11 days ago

      Ubi used to have some neat stuff but post far cry 3 it is just the most generic, worst gameplay slop possible. And avarage person just loves repetetive slop.

    • uis@lemm.ee
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      11 days ago
      1. Boycott doesn’t work, grab pitchforks and torches(EU citizens only).
      2. ECI does not specify method of compliance, so source code is not guaranteed. They might as well just slap address bar and comply.
  • Lord Wiggle@lemmy.world
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    11 days ago

    Although ubisoft is a shit company, don’t think it’s the only one. Every game you bought on Steam, Origin and Epic aren’t your property either. You just bought the right to play their game for as long as they allow you to.

    If you truly want to own your products, buy on GoG (you will get the offline installer as a download) or pirate. Because when you pirate, you have more rights and benifits than a paying customer.

    Companies don’t even care anymore, it’s just a money grab with the newest bug simulator. As soon as the first purchase bubble ended, the project is abandoned and people are stuck with a piece of junk they do not even own.

    In the exceptional case a dev truly delivers, like indie studios or Larian studio, the game dev world goes mental as it shows how corrupt and fucked up they are.

    Support the few proper devs, pirate the rest. I pirate everything these days and when the game is good I’ll buy it.

      • Lord Wiggle@lemmy.world
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        11 days ago

        I have over 500 games on steam. If the platform dies, that would be a major loss for me.

        Honestly, platforms like steam and Netflix made me stop pirating. But with the increasing amount of streaming services, with increasing prices and more and more limitations and loss of rights, loads money grab junk content, I dusted off me old pirate hat. I am a paying usenet user, I automated all my movie and TV show downloads, I pirate games first and only buy them when they are worth it. I use Grayjay to view YouTube, because it has more freedom than a premium user.

        I’m happy to pay for stuff which is good, I refuse to pay for junk, limitations and loss of my rights.

      • Lord Wiggle@lemmy.world
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        10 days ago

        Which is like a physical copy of the game. But if the game is only online and the servers go down, you own an installer of a non-functioning game.

    • kevin2107@lemmy.world
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      11 days ago

      servers ain’t free. I know ubisofts are a bunch of pricks but if you run servers indefinitely without generating income you’ll eventually run out of money.

      • Sauerkraut@discuss.tchncs.de
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        11 days ago

        Sure, but in that case they need to make the server code open source so game owners can run their own servers.

        Or they need to include a lan / offline mode

      • omarfw@lemmy.world
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        11 days ago

        Not every game is an MMO requiring vast server farms. A game like the crew 1 that is past it’s prime is not expensive to keep a few servers running for. It’s a negligible cost.

        They could also put in the time to give players the tools to host their own servers, or simply allow offline play. This used to be standard for all PC games. They chose to do neither of these things in an obvious effort to force players towards the sequel or their other games. They should not be permitted to do anti-consumer things like this.

        • ampersandrew@lemmy.world
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          11 days ago

          Even MMOs have been run by amateurs. If you make the servers available, someone will figure out how to run it.

            • Korhaka@sopuli.xyz
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              10 days ago

              Depends on the game for what point scaling further gets difficult. I think Factorio can do near infinite with the clusterio mod and from a server host perspective it’s very easy to setup. You just need enough servers, the mod allows cross server interaction.

      • UltraGiGaGigantic@lemmy.ml
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        11 days ago

        Uhoh, the widdle baby corporation can’t handle hosting their game!

        They should be forced to give people the tools they need to host.

        • kevin2107@lemmy.world
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          11 days ago

          that’s a good point too. however it’s very possible they’re using proprietary code that’s used in other IP. Especially the core game engine, which you’d have to open source too.

          • CrackedLinuxISO@lemmy.dbzer0.com
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            11 days ago

            The server code could also be released as a binary blob under a proprietary license. No different from distributing any other piece of software.

            • kevin2107@lemmy.world
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              11 days ago

              It could be but it wouldn’t take long before it’s replicated in a way thats not propriety or just stolen by devs in countries where that means nothing.

              They are a giant shitty conglomerate they will find 10,000 reasons

      • alehel@lemmy.zip
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        10 days ago

        I agree with this, however, I also don’t think they should be allowed to call it purchasing. If you don’t own something, then you didn’t purchase it. The button for games like these should be “long-term rental” or something to that effect.

      • ITGuyLevi@programming.dev
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        10 days ago

        I’m okay with servers being shut down eventually, my issue is we don’t know when. If they want to call it a license and that it will be revoked later, well fucking plan it out and tell people. Did the game get cheaper as the clock ran down? Did the people buying 10 years of access pay more than people that only got to play it once? I’m pissed for the people like me that sometimes take a few years to get to playing their games only to find the servers are gone and they thought they were buying something (or at least licensing something) they would get to use.

        Of course they would probably find that if they told people how long they could use it, a lot of people wouldn’t pay them for it (i.e. their business would fail without intentionally deceiving their customers).

    • samus12345@lemm.ee
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      11 days ago

      It becomes more and more ethical as everything becomes more and more enshittified.